Spawn Actor
- Matt Boudreaux
Owned by Matt Boudreaux
This Task will spawn the provided Actor.
Spawn
- Actor Class
- The class of the Actor to be spawned.
- Location
- Source
- The Context Target Type to use as the Source location of the Actors spawn location.
- Location Offset
- An additional offset, in local space, that can be used in conjunction with the Socket location.
- Rotation
- Rotation to apply to the spawn location.
- Socket
- Name of the Socket/Bone to use for the initial spawn location.
- Use Socket Rotation
- If true, the Socket/Bone's rotation will be used in addition to the location.
- Source
- Initial Velocity
- Velocity to assign to the Actor once it spawns.
- Set Owner
- If true, the Owner of the Actor is set to the Context Target Type provided in the Owner property.
- Owner
- The Context Target Type to use as the Owner of the Actor.
- Attach To Owner Socket
- If true, the Actor will be attached to the provided Owner Socket.
- Socket
- The name of the Socket/Bone to attach the Actor to.
- Inherit Velocity
- If true, the Actor will inherit the Owner's velocity (in addition to the Initial Velocity property).
- Transient
- If true, the Actor is marked as Transient and will never be saved to disk/etc.
- Destroy On End
- If true, the Actor is destroyed at the end of the Task.
Realm
- Realm
- This task executes on the Server only. Ignored in non-networked games.
Timing
- Start Time
- When to begin this Task.
- End Time
- When to end this Task.
Targets
- Targets
- The Context Targets to execute the task logic for.
Release Notes / Revision History
- 1.0