Spawn Actor

Spawn Actor

 

This Task will spawn the provided Actor.

 

Spawn

  • Actor Class

    • The class of the Actor to be spawned.

  • Location

    • Source

      • The Context Target Type to use as the Source location of the Actors spawn location.

    • Location Offset

      • An additional offset, in local space, that can be used in conjunction with the Socket location.

    • Rotation

      • Rotation to apply to the spawn location.

    • Socket

      • Name of the Socket/Bone to use for the initial spawn location.

    • Use Socket Rotation

      • If true, the Socket/Bone's rotation will be used in addition to the location.

  • Initial Velocity

    • Velocity to assign to the Actor once it spawns.

  • Set Owner

    • If true, the Owner of the Actor is set to the Context Target Type provided in the Owner property.

  • Owner

    • The Context Target Type to use as the Owner of the Actor.

  • Attach To Owner Socket

    • If true, the Actor will be attached to the provided Owner Socket.

  • Socket

    • The name of the Socket/Bone to attach the Actor to.

  • Inherit Velocity

    • If true, the Actor will inherit the Owner's velocity (in addition to the Initial Velocity property).

  • Transient

    • If true, the Actor is marked as Transient and will never be saved to disk/etc.

  • Destroy On End

    • If true, the Actor is destroyed at the end of the Task.

Realm

  • Realm

    • This task executes on the Server only. Ignored in non-networked games.

Timing

  • Start Time

    • When to begin this Task.

  • End Time

    • When to end this Task.

Targets

 

Release Notes / Revision History

  • 1.0