If true, the results will be copied into the Ability Context's Target Actors array. See Ability Context for more details.
If using the Copy to Context option, this option determines whether or not to allow duplicate Actors within the Target Actors array.
Which Realm (Client/Server) to run this Task on. Note: Server Realm still executes on the Local Player Controlled Client for simulation purposes. Ignored if non-networked game.
When to begin this Task.
This option is hidden as it is controlled by the Task. By default it will run for a single frame, but if the Shape uses Async queries it takes 2 frames (1 to dispatch the query and 1 to receive and process the query).