Tutorials
Tutorial | Description |
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Click to view tutorial | Let's Party How to create, and play, a simple Ability. |
Click to view tutorial | Everybody Party Building a more advanced Ability from the Let's Party tutorial. |
Click to view tutorial | Animation How-to How to setup an Ability Animation State Node as part of your Animation's State Machine. |
Simple Combo Ability In this video, we setup some simple branch logic to form a combo. | |
Dynamic Damage Calculation In this video, we dynamically decide how much Damage to apply to a target based on their armor or any other Gameplay Tag. | |
Chain Lightning In this video, we create an Ability that uses some simple logic to find other targets and propagate to them, causing a chain reaction.
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Burning Man In this video, we create dynamic interactions using Gameplay Tags. We also do a deeper dive into how Able works, what "Stateless" means, and how you can add custom damage logic.
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Shooter Game Example In this video, we use Able to create various gun behaviors (a chain gun and rocket launcher) for Shooter game with some multiplayer at the end.
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Dedicated Server Test This is a simple project that uses a Dedicated Server with Able. Pressing LMB will fire a simple Ability. This Project can be used to diagnose any issues in your own projects (by examining how things are setup in this project).
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