Tutorials
Tutorial | Description |
---|---|
Let's Party How to create, and play, a simple Ability. | |
Everybody Party Building a more advanced Ability from the Let's Party tutorial. | |
Animation How-to How to setup an Ability Animation State Node as part of your Animation's State Machine. | |
| Simple Combo Ability In this video, we setup some simple branch logic to form a combo. |
| Dynamic Damage Calculation In this video, we dynamically decide how much Damage to apply to a target based on their armor or any other Gameplay Tag. |
| Chain Lightning In this video, we create an Ability that uses some simple logic to find other targets and propagate to them, causing a chain reaction. |
| Burning Man In this video, we create dynamic interactions using Gameplay Tags. We also do a deeper dive into how Able works, what "Stateless" means, and how you can add custom damage logic. |
| Shooter Game Example In this video, we use Able to create various gun behaviors (a chain gun and rocket launcher) for Shooter game with some multiplayer at the end. |
Dedicated Server Test This is a simple project that uses a Dedicated Server with Able. Pressing LMB will fire a simple Ability. This Project can be used to diagnose any issues in your own projects (by examining how things are setup in this project). |