Play Particle Effect
- Matt Boudreaux
Owned by Matt Boudreaux
This Task plays a Particle System/Effect on all Task Targets.
Particle
- Effect Template
- The Particle Effect Template to use when executing this Task.
- Socket
- The Socket/Bone on the Target to use as the location of the Particle Effect when it is spawned.
- Attach To Socket
- If true, the Particle Effect will be attached to the socket and update its position accordingly.
- Location Offset
- An additional offset, in Local Space, to use when spawning the Particle Effect. This offset is preserved if the Particle is attached to the Socket as well.
- Rotation Offset
- An additional rotational offset, in Local Space, to apply when spawning the Particle Effect.
- Scale
- The scale of the Particle Effect.
- Destroy on End
- If true, the Particle Effect will be stopped when the Task ends, otherwise it will be allowed to play through it's natural lifetime according to the effect template.
Realm
- Realm
- Client only. Ignored in Non-networked games.
Timing
- Start Time
- When to begin this Task.
- End Time
- When to end this Task.
Targets
- Targets
- The Context Target Types to execute this Task logic on.
Release Notes / Revision History
- 1.0