Apply Damage
This Task does damage calculation using the Ability's CalculateDamageForActor Blueprint method and applies that damage via Unreal's Apply Damage method.
Return Type | Name | Parameters | Description |
---|---|---|---|
Float | CalculateDamageForActor |
| If your game needs to do things like check resistances, skills, or any other types of combat math - this is where you would do it. NOTE: If you are using Async Calculate - be sure your blueprint scripting logic is thread safe. |
Release Notes / Revision History
- 1.0