Play Sound
- Matt Boudreaux
Owned by Matt Boudreaux
Dec 05, 2016
2 min read
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This Task plays a Sound Effect.
Audio
- Sound
- The Sound File to play.
- Play as 2D
- The Socket/Bone on the Target to use as the location of the Particle Effect when it is spawned.
- Location Offset
- An additional offset, in Local Space, to use when spawning the audio effect.
- Socket
- The name of the socket/bone to use as a basis for our spawn location. Optional.
- Attach To Socket
- If true, the Sound effect will be attached to the socket and update its position accordingly.
- Destroy on End
- If true, the Sound effect will be stopped when the Task ends, otherwise it will play to its natural conclusion.
- Fade Out Duration
- If using Destroy On End, this is the value, in seconds, to use when fading out the Sound effect (to avoid hard stops).
Realm
- Realm
- Client only. Ignored in Non-networked games.
Timing
- Start Time
- When to begin this Task.
- End Time
- When to end this Task.
Targets
- Targets
- The Context Target Types to execute this Task logic on.
Release Notes / Revision History
- 1.0