In this tutorial, we'll be building upon what we learned in the first tutorial. If you haven't read through that tutorial yet, please take a second to do so. In the previous tutorial we saw how to create an Ability and play it on a character. However, what if we want our Ability to affect others? In this tutorial we'll be doing just that.
Topics we'll cover include:
- Collision Queries
- Copy to Context
- Task Targets
- Task Dependencies
Our goal will be to take our LetsParty Ability and change it to affect everyone around us in a radius in a new Ability called EveryoneParty.