In this tutorial, we'll walk through creating a very simple Ability and then playing it according to a button press. If this sounds, or looks daunting - don't worry. We'll take things very slow, step by step. Once you do it once, you'll be able to create your own Abilities in a matter of seconds.
Topics we'll cover include:
- Creating an Ability
- Using the Ability Editor
- Playing an Ability through Blueprint scripting.
Our goal is to make an Ability, called LetsParty, that simply plays a confetti particle effect and a party horn sound. Let's go ahead and get started.