Tutorial | Description |
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Let's Party How to create, and play, a simple Ability. | |
Everybody Party Building a more advanced Ability from the Let's Party tutorial. | |
Animation How-to How to setup an Ability Animation State Node as part of your Animation's State Machine. | |
Simple Combo Ability In this video, we setup some simple branch logic to form a combo. | |
Dynamic Damage Calculation In this video, we dynamically decide how much Damage to apply to a target based on their armor or any other Gameplay Tag. | |
Chain Lightning In this video, we create an Ability that uses some simple logic to find other targets and propagate to them, causing a chain reaction. | |
Burning Man In this video, we create dynamic interactions using Gameplay Tags. We also do a deeper dive into how Able works, what "Stateless" means, and how you can add custom damage logic. | |
Shooter Game Example In this video, we use Able to create various gun behaviors (a chain gun and rocket launcher) for Shooter game with some multiplayer at the end. |