This Task will spawn the provided Actor.
Spawn
Actor Class
The class of the Actor to be spawned.
Location
Source
The Context Target Type to use as the Source location of the Actors spawn location.
Location Offset
An additional offset, in local space, that can be used in conjunction with the Socket location.
Rotation
Rotation to apply to the spawn location.
Socket
Name of the Socket/Bone to use for the initial spawn location.
Use Socket Rotation
If true, the Socket/Bone's rotation will be used in addition to the location.
Initial Velocity
Velocity to assign to the Actor once it spawns.
Set Owner
If true, the Owner of the Actor is set to the Context Target Type provided in the Owner property.
Owner
The Context Target Type to use as the Owner of the Actor.
Attach To Owner Socket
If true, the Actor will be attached to the provided Owner Socket.
Socket
The name of the Socket/Bone to attach the Actor to.
Inherit Velocity
If true, the Actor will inherit the Owner's velocity (in addition to the Initial Velocity property).
Transient
If true, the Actor is marked as Transient and will never be saved to disk/etc.
Destroy On End
If true, the Actor is destroyed at the end of the Task.
Realm
Realm
This task executes on the Server only. Ignored in non-networked games.
Timing
Start Time
When to begin this Task.
End Time
When to end this Task.
Targets
Targets
The
Context Targets
to execute the task logic for.
Release Notes / Revision History
1.0