This Task does a shape based query on the collision world.
Query
Query Shape
The shape to use in the query. Supports Box, Cone, Sphere, and Capsule shapes. See Targeting for an overview of each shape and the various properties for each.
Fire Event
If true, after the Collision Query is done the Task will call the OnCollisionEvent method on the Ability.
Name
This name will be passed along with the query results in the OnCollisionEvent method on the Ability.
If true, the results will be copied into the Ability Context's Target Actors array. See Ability Context for more details.
Allow Duplicates
If using the Copy to Context option, this option determines whether or not to allow duplicate Actors within the Target Actors array.
Realm
Realm
Which Realm (Client/Server) to run this Task on. Note: Server Realm still executes on the Local Player Controlled Client for simulation purposes. Ignored if non-networked game.
Timing
Start Time
When to begin this Task.
End Time
This option is hidden as it is controlled by the Task. By default it will run for a single frame, but if the Shape uses Async queries it takes 2 frames (1 to dispatch the query and 1 to receive and process the query).