This Task plays a Particle System/Effect on all Task Targets.
Particle
Effect Template
The Particle Effect Template to use when executing this Task.
Socket
The Socket/Bone on the Target to use as the location of the Particle Effect when it is spawned.
Attach To Socket
If true, the Particle Effect will be attached to the socket and update its position accordingly.
Location Offset
An additional offset, in Local Space, to use when spawning the Particle Effect. This offset is preserved if the Particle is attached to the Socket as well.
Rotation Offset
An additional rotational offset, in Local Space, to apply when spawning the Particle Effect.
Scale
The scale of the Particle Effect.
Destroy on End
If true, the Particle Effect will be stopped when the Task ends, otherwise it will be allowed to play through it's natural lifetime according to the effect template.